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Uramado, le réveil des Tanukis
Julie Stephen ChhengUramado is a treasure hunt route in augmented reality by Julie Stephen Chheng. It tells the story of Tanukis which are spirits of the forest.
The participants are invited to interact with the spirits of the place in order to find out their own identity. At the end of the adventure, they will receive a mask in virtual reality of their spirit. The Tanukis invite the audience to question our differences and our own reality in a poetic and playful way.
Co-organization : Institut français du Japon
Co-production by Digital Choc 2019Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Voronoi Tatami TESSE
noiz + kunieda + Ryo ShirakiThe Voronoi Tatami《TESSE》is a product, which utilizes a specially-designed algorithm to generate a combination of shapes with the capacity to adapt to any given space. The unique patterns are composed of Voronoi shapes that are often found in nature. By combining the material's characteristic and making techniques of traditional tatami with the geometric paradigm of the Voronoi diagram, an unique Tatami pattern could be generated for an infinite number of times.
- Mass Customization and Production System
The Tatami Generator β is an online trial platform which provides the full-customization, making, and circulation of《TESSE》. With the traditional material of “igusa” straws as a base, an play among shapes, slight color variation of natural straws, weaving directions and their varying reflection of light,《TESSE》is a product that forms itself according to personal preferences and environment.
- From Local to Global
Tatami-making was traditionally a neighborhood-based industry within Japan. The making required precise site-measurement performed by the makers. As 3D scanning technology improved, it has become readily possible for the《TESSE》maker to gather information and site measurements of any type of room near or far from the maker. The combination of the internet, parametric technology, and CNC fabrication suddenly widened the possibilities for the shapes and patterns one could make, each owner could now enjoy his unique edition anywhere in the world.
- From 4.5 Mats to City-Scale
In addition to《TESSE》, there should be many more opportunities to unite traditional industry and crafts with new technology and design. We at Noiz are constantly seeking to develop such possibilities, with ways to revamp the values of other traditional industries. The algorithm for making《TESSE》could be adjusted to applied to a wide span of scales, including the more complex realm of architecture, urban planning, and move-able structures. It is a coveted technology in the making for the architectural design world.
https://noizarchitects.com/en/archives/works/tesse
Product Design:noiz + kunieda
Visual Design:Ryo ShirakiRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
The Watchers
Marie-Julie Bourgeois, Marine Pagès, Antoine Schmitt
Curation and scenography : Thierry Fournier
Curated and designed by Thierry Fournier, The Watchers is a series of three digital installations created by three French artists. Each of them transforms in a specific way the image of a live camera that films Tokyo's landscape from the Mori Tower.
Marie-Julie Bourgeois replaces Tokyo's horizon by that of Paris ("Vanishing Points"), Marine Pagès covers the landscape with a white mask briefly discovered by the visitor's touch of a finger ("Floating Bodies") and Antoine Schmitt draws a large circle rotating in the landscape, making an entire rotation in one hour ("No disc"). With The Watchers, the viewers watch works that in turn watch at the landscape.
These works were initially created as part of the Augmented Window exhibitions curated by Thierry Fournier (2013 / 2014).
These works were initially created as part of the Augmented Window exhibitions curated by Thierry Fournier at Friche La Belle Mai in Marseille in 2013 (Marie-Julie Bourgeois) and at the Château Royal de Collioure in 2014 (Marine Pagès and Antoine Schmitt)
Co-organization : Institut français du Japon
Co-production by Digital Choc 2019Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Pokémon GO AR at Tokyo City View
Niantic x PokémonPokémon makes a special visit to Tokyo City View! What will you discover within the indoor observation area and the city of Tokyo beyond the window? Search for Pokemon blending seamlessly into the real-world through “Pokémon Scope”, powered by Microsoft Hololens.
This exhibition is a collaboration of Niantic, Inc., The Pokémon Company, THINK&SENSE, and Pokémon GO’s official partner, Softbank.
Take a moment to experience a different perspective of the Tokyo cityscape and a glimpse into the future vibrant with Pokémon, through Augmented Reality technology.
Niantic Inc., The Pokémon Company, Softbank & T&S Ltd.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Lexus, Journeys in Design and Innovation
LexusHere at MAT2019, we are showcasing examples of how observing nature, can lead to a unique journey of innovation.
On Display: Lexus LC500h “Structural Blue”
The Morpho Butterfly's spectacular blue wings actually have no pigment. They manipulate light to reflect only the blue wavelength. Inspired by this feat of nature, Lexus engineers were able to replicate this amazing phenomenon and crete a blue that uses virtually no pigment.
Lexus Design Award - Past Winners
Launched in 2013, the award has inspired and mentored emerging creators to develop works that can lead to a better future for all.
During Milano Salone in April, Lexus will have the amazing Lexus Design Event for the 12th year and we will announce the 2019 winner of the Lexus design Award. We look forward to seeing you there!Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
AMPHIBIO
Jun KameiWIRED CREATIVE HACK AWARD 2018
According the IPCC report a temperature rise of 3.2℃ is predicted to happen by 2100, resulting in a sea level rise of 60 - 210 cm. Such scenario will possibly affect between 0.5 - 3 billion people and submerging the megacities situated in the coastal areas.
AMPHIBIO is a 3D printed amphibious garment which function as a gill. Designed for a future where humankind lives in very close proximity with water, it provides daily comfort to people who spend as much time in the water as on the land. Although the dystopian connotation of a flooded world, this project proposes a more optimistic vision of such future, where human could live in an amphibious manner by virtue of the gill garment; a world with peaceful touristic dives in the neighboring church, or a night dives in the vivid streets.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
ZELP (Zero Emissions Livestock Project)
Francisco NorrisWIRED CREATIVE HACK AWARD 2018
ZELP is a company that tackles agriculture's biggest contribution to global warming: livestock methane exhalations. ZELP is developing wearable technology for cattle to oxidise methane emissions into carbon dioxide, and is working on a certification platform for 'climate smart' beef and dairy products. The wearable device, works by detecting, capturing, and oxidising methane exhalations in real time, reducing the global warming potential of methane gas by a factor of 85X.
Francisco Norris, Patricio Norris, Oscar Gill, Eren Eraslan, Marcos Millan, Camille PetitRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Interpreter for the Alien
Art Thinking[Interpreter for the Alien] is a workshop that relativizes ingrained thought patterns and develops new ways of thinking. It attempts to reexamine words and concepts that circulate in organizations and communities but are used without being redefined in detail from an out-of-this-world perspective and create new definitions for them. For example, the word "creative" can simply refer to "creation" for one organization but be defined as "new and originally non-existent" for another organization. For aliens that have come from another planet, the process of thinking of and deriving a new word and explanation to convey "creative" circumstances brings out the potential of the word that had not been realized before and gives birth to an opportunity to cross the boundaries of the way of thinking that had been originally employed. By having fellow members who possess the idea of "not being bound to a framework," which applies to startup corporations and art, bounce ideas off each other in this workshop, not only do they stimulate each other, but they also feel for themselves the effect of paving a way for new ways of thinking.Admission Free (Separately Tokyo City View entrance fee is required) -
Study for a surrounding entropy
Robin Jungers (Qosmo)Conjuring the ambient chaos through radio information
At any given moment in time, our atmosphere is responsible for a sea of electromagnetic noise, like the signature of the current state of the disorder around us. Among those random events propagated in the air, human communications bring glimpses of order, predictability, symmetry, like a disturbance in the ambient quantity of information, the entropy.
The installation is an attempt at giving a presence to that rumbling chaos.
The capturing device (the radio dongle and its antenna) acts as the “crystal ball” of the process ; visitors around it will actively or passively have an influence on the result, should they touch it or approach a communicating device. The geographical situation itself will shape it, making it a site-specific setup.
Behind, the display proposes a visual interpretation of the measured chaos, supported by the audio.
Concept / Programming: Robin Jungers
Hardware Design: Tatsuya Motoki
Supervision: Nao TokuiRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
AI Mural
ima×the design lab (Ami Miura, Satoshi Itasaka)Artificial Intelligence has learned fine arts. A new form of modern art has been created as Artificial Intelligence paints murals. The oldest art form recorded by mankind is “wall-paintings”, hence, we have decided to begin AI ART starting from the wall. AI has learned from the paintings in Lascaux created by the Cro-Magnon people over twenty thousand years ago; seeing what was drawn and what was expressed. After this process, AI then scans and selects iconic contemporary symbols and begins drawing using a pen plotter. Just like Cro-Magnon people chose symbols from their own territory for the themes depicted on the walls, Artificial Intelligence, on its own, scans the internet for the symbols and subjects it wants to paint on the wall. Please enjoy the new Art created by AI, a development which has begun to erode a creative field with terrific force.
Direction:Ami Miura,
Context/Design:Satoshi Itasaka
AI implementation:Takashi Komori、Keisuke Fujimoto
Sponsor:ima Inc.,Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
GANGU | 01 CAR
PARTYGANGU is a toy made with AI technology Generative Adversarial Network (GAN). With GAN, two adversarial neural networks are used to create and refine data: Generator (network that generates new data) and discriminator (network that classifies data). GAN’s work process is comparable to a manufacturer of counterfeit bills and the police that investigate the authenticity of the bills. We strongly felt the potential of GAN as an AI technology, and assessed its level of intelligence to that of children aged 4-5. GANGU is a toy created by preschoolers who can draw a car and autonomously recognize the drawing as a car. Imagine children playing by riding toy cars as if they are actually speeding down a highway. Fundamentally, toys are simultaneously fake and real. To adults, a toy car is a fake car. To children, a toy car is a real super car. The definition of real and fake is made by humans, society, rules. What is authentic, what is counterfeit? What is reality, what is virtual? With GANGU, we want to question the essence of what authenticity means.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Gate
IMG SRCBorn out of a wider AR project, Gate marries AR to projections, displays and a whole range of different media.
Content is shown on the various types of media, and at the same time Gate syncs and maps AR content to it.
This creates a new dimension for content creation and consumption, opening up an exciting new field of experiences and expression.
Director / Programmer : Masanori Yoshii
Sound Designer : Yoshiyuki Saito
Designer : Natsuko Miyazaki
Project Manager : Maria Saino
Technical Manager : Masanori Mori
Producer : Yusuke KoikeRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Modified Paradise "Dress" "ROOSTER" "CAT"
Another FarmWe are rarely aware of the fact that most animals and plants around us, some of which we share our daily lives with, continue to be genetically modified by our own hands. For example, the history of the textile industry has created genetically modified silkworms that produce durable and practical silk.
Today, scientific advancements allow us to control genes extremely precisely. As the possibilities of genetic modification expand, we humans are confronted with the ethics of such capability.
This installation exhibits animal-themed sculptural works made from genetically modified “luminescent silk”. We believe bio-art can springboard questions about the interaction between art and science in modern society: Are we heading towards dystopia, or a Modified Paradise?
Another Farm SPONSORED by LEXUS
SOUND by KAITO SAKUMA A.K.A BATICRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
beforce
nor"conflictual forces " finding in beauty and complexity of nature cause "Edge of chaos" finally slight force affect whole of circumstances.In this installation focused on the "moire" that occurring in multilayers geometric pattern.
In this installation focused on the "moires" that occurring in multilayers geometric pattern.
Various moire created by simple geometric pattern become complex organization seems like "cluster of starlings"
Among the multiple "undulations" created by the interference, cause a "concentration" like typhoons eyes by interacting with each other.
This concentration will constantly changing and grow upping,
And It become great force to involve the whole.
Planner / Conceptor :Makoto Fukuchi
Hardware Engineer:Satoshi Nakane
Software Engineer:Shuhei Matsuyama
Musician / Sound Artist:Yui Onodera
Architect/Experience Designer:Kazuhiro Itagaki
Producer:Shigeyoshi HayashiRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
MINOTAUR.INST 19AW
MINOTAUR INST. × THINK AND SENSEMINOTAUR INS. has known as clothing with various "functions" on the concept of "Urban wear".
This installation explains 18 "functions" installed in MINOTAUR INST. clothing using with "Function Icons".
It also express the world view of "Urban ware" with the graphic of urban design code as a theme that also used in Generative Urban T-Shirt.
We also show experimental approach "Generative Urban T-Shirt" as a new fashion design method using computation. We propose the next generation urban style based on fashion × technology with the theme of "Post Urban".
MINOTAUR INST.
THINK AND SENSERoppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Synesthesia X1 - 2.44
Synesthesia Lab feat. evala (See by Your Ears)“Synesthesia X1”—a synesthetic experience device like no other, created by the Synesthesia Lab. Letting go of your body on this device equipped with 44 vibrating actuators makes you feel as if you’re wrapped in a world of sounds, lights and vibrations. Your consciousness is honed as you naturally become a part of the flow. For the X1, we collaborate with sound artist evala (See by Your Ears) who introduces a new musical experience where your body itself becomes the medium.
Designed by Synesthesia Lab
Creative Direction: Tetsuya Mizuguchi (Enhance)
Product Design: Keitaro Shimizu (Rhizomatiks)
Structure Design: Shinsuke Yoshihara (Eisaku Workshop by FUJIOH)
Produce: Ayahiko Sato (Rhizomatiks)
Synesthesia Production Management: Hideto Yamada (Enhance)
Technical Management & Haptic Design: Nobuhisa Hanamitsu (Enhance)
Audio Architecture by See by Your Ears
Composition & Programming: evala (See by Your Ears)
Audio Software Development : Akihiko Matsumoto
Audio Engineering Support : ACOUSTIC FIELD
Audio Production Management: Arina Tsukada (See by Your Ears)
Lighting Design: Hideaki Tai, Tatsuya Motoki (Rhizomatiks)
Lighting System Development: Hideaki Tai (Rhizomatiks)
Technical Support: Momoko Nishimoto, Yuta Asai, Kyohei Mouri (Rhizomatiks), Yoichi Kamiyama (Cidre Interaction Design)
Lighting Arrangement: Michinari Marui (michinari)
Lighting Equipment: PRG
Product Advisory: Eisaku Sato (Eisaku Workshop by FUJIOH)
Product Support: Masaaki Tatsumi, Mitsuhiro Kiyose, Naoki Yashiro (mono conception products), Takayuki Shimizu (Eisaku Workshop by FUJIOH)
Space Design & Construction : Propeller & Co.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Afterglow in Tokyo Scene
Kenta Yamamoto, Nozomi Magome (Digital Nature Group)In our daily life, we found afterglow with the shading in the scenes.
The shading never has the entity and retains the existence.
How do we keep our feeling ?
Picture is transformed figure from the reality.
I want to place the glowing in the medium between photograph and washi-paper.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Colored Structure
Shingo Uzawa (Digital Nature Group)The urban scenery repeatedly appears and disappears through the structure.
The structure deforms to change aperture ratio, make it possible to switch transparent and opaque.
We propose the metamaterial structure that can freely change the appearance which is an optical property according to the geometric deformation of a substance.
This structure deforms only by physical force such as wind and does not require any electricity to change its deformation.
We usually see the urban scenery through controlled electronic media in our daily lives, but we would like to think about the structural media whose appearance changes by interactions with nature.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Landscape and Mass: 1. Withered Tree Wrapped in Light
Yoichi OchiaiThe reason I continue the expressions of media art lies in certain abstractions that repeat the erasure of the artist itself and the generation of the content without context. Separating from language and visual expressions, it can integrate ourselves with nature in the activities to isolate content from media towards the beauty. From the standpoint of observing nature, it can be a meta function to regain functional entities that can recognize this world with the touch and the function enables viewers to experience the scenery. It seemed to be beyond the void around the contextual puzzle game created by visual design.
In composing media art, the moments that pass by as one of scenery are transformed into phenomena with embodiment and materiality, and the exhibition itself is also transformed into a scenery. I like to feel like these processes while creating the moments. Sharpen the digital sensitivity in the analog body and physical phenomena. We can realize the analog spirit here only when we interact with the resolution of time and space through a process of framing the phenomena passing by in world recognition through digital perspective.
Here I framing the world by media devices with a poetic process on the optical breadboard and express it with a series of installations.
I feel mass when I see withered trees. In a world without masses, trees that do not live or die, after their lives, dry, they become permanently dead trees. It seems as though the animal is wearing light. In love with its backlight standing on the window side.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Landscape and Mass: 2. Scattered Window focused in all direction
Yoichi OchiaiThe reason I continue the expressions of media art lies in certain abstractions that repeat the erasure of the artist itself and the generation of the content without context. Separating from language and visual expressions, it can integrate ourselves with nature in the activities to isolate content from media towards the beauty. From the standpoint of observing nature, it can be a meta function to regain functional entities that can recognize this world with the touch and the function enables viewers to experience the scenery. It seemed to be beyond the void around the contextual puzzle game created by visual design.
In composing media art, the moments that pass by as one of scenery are transformed into phenomena with embodiment and materiality, and the exhibition itself is also transformed into a scenery. I like to feel like these processes while creating the moments. Sharpen the digital sensitivity in the analog body and physical phenomena. We can realize the analog spirit here only when we interact with the resolution of time and space through a process of framing the phenomena passing by in world recognition through digital perspective.
Here I framing the world by media devices with a poetic process on the optical breadboard and express it with a series of installations.
While pursuing media research and work, the admiration for the world that is cut out in various frames became visible in various frames. I am looking at the difference between analogue and digital through the disparate windows of the viewpoint.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Landscape and Mass: 3. Wave-shaped mirror
Yoichi OchiaiThe shape of the mirror does not have a texture on its own, but converts the scene into a landscape like a wave. I like the waves in the landscape. Time be drifting in there to look at the process of being converted to physical quantities, I want to bear all the way for a moment to feel a connection with the world.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
"Landscape and Mass: 4. CRT and Concrete"
Yoichi OchiaiThe reason I continue the expressions of media art lies in certain abstractions that repeat the erasure of the artist itself and the generation of the content without context. Separating from language and visual expressions, it can integrate ourselves with nature in the activities to isolate content from media towards the beauty. From the standpoint of observing nature, it can be a meta function to regain functional entities that can recognize this world with the touch and the function enables viewers to experience the scenery. It seemed to be beyond the void around the contextual puzzle game created by visual design.
In composing media art, the moments that pass by as one of scenery are transformed into phenomena with embodiment and materiality, and the exhibition itself is also transformed into a scenery. I like to feel like these processes while creating the moments. Sharpen the digital sensitivity in the analog body and physical phenomena. We can realize the analog spirit here only when we interact with the resolution of time and space through a process of framing the phenomena passing by in world recognition through digital perspective.
Physical media device will break. Nostalgia felt on a CRT is different from the pioneer of video art that was in the age of Nam Jung Pike. The mass property we see now in a cathode-ray tube is based on values seen from the times of liquid crystal, LED and organic EL. Technology changes. The age of media art is aging with the weathering of its technology depending on the times. But what about digital data? Of course, there may be some algorithms that look more refined if the processing power goes up. But what can be seen from image data with insufficient resolution is nostalgia or aging?Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Landscape and Mass: 5. Salt and Silver
Yoichi OchiaiThe reason I continue the expressions of media art lies in certain abstractions that repeat the erasure of the artist itself and the generation of the content without context. Separating from language and visual expressions, it can integrate ourselves with nature in the activities to isolate content from media towards the beauty. From the standpoint of observing nature, it can be a meta function to regain functional entities that can recognize this world with the touch and the function enables viewers to experience the scenery. It seemed to be beyond the void around the contextual puzzle game created by visual design.
In composing media art, the moments that pass by as one of scenery are transformed into phenomena with embodiment and materiality, and the exhibition itself is also transformed into a scenery. I like to feel like these processes while creating the moments. Sharpen the digital sensitivity in the analog body and physical phenomena. We can realize the analog spirit here only when we interact with the resolution of time and space through a process of framing the phenomena passing by in world recognition through digital perspective.
Here I framing the world by media devices with a poetic process on the optical breadboard and express it with a series of installations.
I feel mass when I see withered trees. In a world without masses, trees that do not live or die, after their lives, dry, they become permanently dead trees. It seems as though the animal is wearing light. In love with its backlight standing on the window side.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Landscape and Mass: 6. Crystals and Light
Yoichi OchiaiThe reason I continue the expressions of media art lies in certain abstractions that repeat the erasure of the artist itself and the generation of the content without context. Separating from language and visual expressions, it can integrate ourselves with nature in the activities to isolate content from media towards the beauty. From the standpoint of observing nature, it can be a meta function to regain functional entities that can recognize this world with the touch and the function enables viewers to experience the scenery. It seemed to be beyond the void around the contextual puzzle game created by visual design.
In composing media art, the moments that pass by as one of scenery are transformed into phenomena with embodiment and materiality, and the exhibition itself is also transformed into a scenery. I like to feel like these processes while creating the moments. Sharpen the digital sensitivity in the analog body and physical phenomena. We can realize the analog spirit here only when we interact with the resolution of time and space through a process of framing the phenomena passing by in world recognition through digital perspective.
Here I framing the world by media devices with a poetic process on the optical breadboard and express it with a series of installations.
Through the refraction of the light occurring in the real world and its blurred feeling in the world. An analog feeling of air drifting from the glass, longing for a non-digital light sensation. I feel the continuity of time in the growing crystal structure.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Landscape and Mass: 7. Moss and Concrete
Yoichi OchiaiThe reason I continue the expressions of media art lies in certain abstractions that repeat the erasure of the artist itself and the generation of the content without context. Separating from language and visual expressions, it can integrate ourselves with nature in the activities to isolate content from media towards the beauty. From the standpoint of observing nature, it can be a meta function to regain functional entities that can recognize this world with the touch and the function enables viewers to experience the scenery. It seemed to be beyond the void around the contextual puzzle game created by visual design.
In composing media art, the moments that pass by as one of scenery are transformed into phenomena with embodiment and materiality, and the exhibition itself is also transformed into a scenery. I like to feel like these processes while creating the moments. Sharpen the digital sensitivity in the analog body and physical phenomena. We can realize the analog spirit here only when we interact with the resolution of time and space through a process of framing the phenomena passing by in world recognition through digital perspective.
Here I framing the world by media devices with a poetic process on the optical breadboard and express it with a series of installations.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Cicada-Canon
Yuga Tsukuda (Digital Nature Group)“BioPunk”
We can do something new not only using computer or using creature but also using computer and creature. But, “Controlling creature’s behavior by sticking electrode into creature and electrifying” is seemly grotesque and make much people image Dystopia. However doing that is not always bad action. In order to realize “BioPunk” it is important to think about “Art” from the viewpoint of emotion such as “Is it rejected when it become popular.”
“Cicada” play “Pachelbel’s Canon”. In Japan, cicadas are popular. So, when we go outside we hear cicadas’ voice and have an opportunity to think about “BioPunk”. Music is strongly connected with emotion and prompt to observe our project. In general cicadas’ voice make people unpleasant. But, in this project even with a solo piece, even a quartet, I do not feel noisy and may feel something somewhere.
Digital Nature Group
Producer Yuga Tsukuda
Suporter Naoto Nishida, Ippei Suzuki
Adviser Yoichi Ochyai, Takayuki HoshiRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
ectoplasm
Kotaro Oomori (Digital Nature Group)A person can kill a cockroach without hesitation. I feel that I can not do anything except kill them. Cockroach's life is unconscious for people. I tried to squeeze the life encapsulated in the unconscious area into the representation of consciousness by the "voice" played by Generative Adversarial Networks .Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
TRUSTLESS LIFE
Akio KatoThe feelings of helplessness and entrapment that characterize modern society are due to the fact that we are not given control of our own lives. Will our society continue to abide by fixed implicit rules, pressure people to conform, and hammer down the nail that sticks out, refusing to acknowledge diversity? Since childhood, I have had great hope for the internet, and I believe that blockchain technology—itself an extension of the internet—has the power to change society in a major way. I also believe that blockchain technology has the potential to give us back control of our lives, transforming our society from an incomplete democracy to one that enables diverse lifestyles. Once blockchain, a decentralized platform that embeds a contract in its code, become the bedrock of society, what will our lives look like? This new take on the Game of Life simulates a society like none that has ever existed before—a society that eludes even the imagination.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
My Little Goat
Tomoki MisatoThe mother goat rescues her little goats from the wolf's belly. But, she can't find Toruku, her eldest son! Where is Toruku?!
Director, Animator : Tomoki Misato
Music : Daisuke Kawashima
Sound Design : Kyosuke Nagano, Masumi Adachi
Cast : Aimi Fukuhara, Kaori Yamashita, Mizuho MisatoRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Suite
Yannick JacquetSuite is a large panoramic video and sound canvas employing constantly shifting simple graphic elements. Fluid mechanics and geometry synthesize to create a rich visual complexity that tends towards abstraction. The music draws inspiration from certain principles of repetition often used in minimalist and serial musical constructions, slowly evolving through times to generate complex harmonics.
Co-production by Digital Choc 2019
Music : Thomas Vaquié
Producer : Nicolas Boritch
Co-organization : Institut français du Japon
Supported by : The Embassy of Switzerland in Japan
Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
YADORU
WOWKokeshi originated in the hot springs of Tohoku. It looks like an ornament, but it was originally enjoyed as a children's toy. The design expresses hopes for rich harvests or a child’s growth. Considered a spiritual object, they have spread as people began to associate them with different things.
YADORU is an experimental series with the theme of classic toys from Tohoku. We studied traditions through fieldwork, visiting workshops, and added our own expressions and interpretations. Projecting an image of an uncolored kokeshi on a canvas, we reexamine a familiar art from a slightly different angle.
This display includes two exhibitions; a viewing of 130 faces featured in our display at Yamagata Biennale 2018, and an interactive event where visitors can have their own faces photographed.
Director:Hiroki Sato
CG Designer:Kenji Tanaka
Programmer:Atsushi Yoshimura
Creative Director:Kaoru Kudo
Producer:Takuya Inagaki
Sound Design:Tomohiro Nagasaki
Cooperation:Tohoku University of Art and Design, Syuichi & Naomi Umeki (Kokeshi artisans of Zaotakayu)
Produce:Takenori MiyamotoRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Breathing City
Atsushi Tadokoro + Jin SatoCities are often spoken of as being opposite to nature. Cities are believed to destroy nature and threaten other life forms. However, for urban dwellers, cities are an ecosystem for living, and they themselves seem to function as one ecosystem, including human beings. Also, many cities, including Tokyo, were not designed by a single person, but naturally created in the past through people's activities. Its growth process can be regarded as a single organism.
This work is set up in Roppongi, the center of Tokyo, and is a device for feeling the breathing of the city as if it were alive. The 8K resolution 3D projection is not rendered in advance, but is generated in real time in response to the audience's noise and movement and constantly changesg. I want you to feel the breath of this huge cities life through an overwhelming video experience.
Planning and Production : Atsushi Tadokoro + Jin Sato
Technical collaboration : ASTRODESIGN Inc.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Furnished Fluid
Akira WakitaThis installation, which combines design models and real-time video, uses a power of art and science to propose a new methodology to reinterpret the value and appeal of industrial design.
Before the monitors, miniatures of chairs are arranged as a symbol of the 20th century industrial design. A simulation of the air flowing around the chair is displayed on the monitor.
Industrial design has been evaluated by form, textures and mass production possibility. By applying the shape of chairs to fluid simulation, the following question arises. The chair is not simply a device for sitting, but may also be functioning as a medium for tuning the air flow in the room?
There are many hidden superb views in our daily life. Computers are the third eye to capture them and reinterpret the world.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
HAKUTO-R Moon Lander & Moon Rover
HAKUTO-RHAKUTO-R is the Program Name for ispace's first two lunar exploration missions. Mission 1 will entail an orbit around the Moon, while Mission 2 will perform a soft lunar landing and deployment of rovers to collect data from the lunar surface.
ispace has contracted with SpaceX to carry its Lunar Lander and Lunar Rovers for the HAKUTO-R Program as secondary payloads on it's Falcon-9 rocket. The launches for the first and second missions for HAKUTO-R will occur in mid-2020 and mid-2021.
After being deployed from the launch vehicle at GTO, the lander will ignite its thruster and head to the moon. Then it will enter the lunar orbit, land on the lunar surface and deploy the rover. The lander can carry over 30kg of payloads and the rover is the world smallest planetary exploration rover.
©HAKUTO-RRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
LOVOT
GROOVE XOur goal is simple: create a robot that makes you happy.
When you touch your LOVOT, embrace it, even just watch it,
you'll find yourself relaxing, feeling better.
It's a little like feeling love toward another person.
That's because we have used technology not to improve convenience or efficiency,
but to enhance levels of comfort and feelings of love.
LOVOT will react to your moods, and do all it can to fill you with joy and re-energize you.
It may not be living a creature, but LOVOT will warm your heart.
LOVOT was born for just one reason – to be loved by you.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
WORKSHOP / FEASIBLE FUTURE LIFE
How will humans interact with technology in the future?
Can we utilize existing technology to improve our living?
Will the role of mobility change? etc.,
Entry: peatix
Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW / Event Space -
MAT TALK 02 ‘Technology and Hereafter’
What changes will technology bring to our lives and environment in the future?
During the 3-hour session, speakers Kei Wakabayashi and Seiichi Saito will set aside any idealism and focus on the actual changes that may occur hereafter.
Entry: peatix
Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW / GALLERY3 -
TALK SESSION #03「アートとビジネスの関係」〜ArtStickerというコミュニケーションの可能性〜
Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW GALLERY-3 -
TALK SESSION #04
Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW Gallery3 -
TALK SESSION #05
Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, TOKYO CITY VIEW -
Moon VR Exhibition
YspaceYarinage MOON uses a lunar crater and a balloon changing from large to small comes down from the top due to environmental temperature change. It is a content that shoots it with a spear. In addition to understanding the difference in temperature environment, the moon contains 1/6 G so that the spear flying far away without being disturbed by air resistance, experiencing the difference between the environment of the earth and the moon can do.Roppongi Hills, Mori Tower 52F, TOKYO CITY VIEWRoppongi Hills, Mori Tower 52F, Culture Research -
THE SCHOOL OF THE FUTURE FESTIVAL
TOKYO MIDTOWN × Ars ElectronicaThe “SCHOOL OF THE FUTURE FESTIVAL” by Tokyo Midtown and Ars Electronica is a new event for thinking of our future society together with a broad variety of visitors.
Artists, companies and stores at Tokyo Midtown will show visitors their finely honed works, projects and products.
Visitors to this event can freely experience fun programs, such as exhibitions, workshops and talks, for kids to adults. Surely, important hints might be found in thinking about the future.
http://www.tokyo-midtown.com/jp/event/school_future
TOKYO MIDTOWN -
THE SCHOOL OF THE FUTURE FESTIVAL TalkSession
How do people working On the Edge in various fields think? What process of trial and error do they go through? This talk session will take a thorough look at the sense of beauty On the Edge, taking you deeper and closer to the edge for both the artists and companies involved in the School of the Future, as well as the many innovative activities of Ars Electronica seen at our festivals each year.
THE SCHOOL OF THE FUTURE FESTIVAL TalkSession Website
Ticket: peatixTOKYO MIDTOWN-Conference ROOM9 -
Degital Choc 2019
Institut français du JaponInstitut français du Japon -
DHGS COLLECTION 9 HYPERMUTATION
Digital Hollywood University, Graduate SchoolDigital Hollywood University, Graduate School -
Campus Genius Contest
Miraikan -
YouFab Global Creative Awards 2018
The YouFab Global Creative Awards introduces works from around world that blend the digital and the physical.
This year, winners and finalists were selected out of 158 entries from 32 countries. The YouFab 2018 Winning Works Exhibition will showcase works by the winners of the Grand Prize, First Prize, General Award, Student Section Award, Lion Award, and Finalists. The exhibition will take place at kudan house (Tokyo · Kudanshita) from 2/17 (Sunday) until 3/3 (Sunday). *20-23closed
https://fabcafe.com/tokyokudan house -
Digi Lab: Building Bridges between Art and Technology
Presented by MUTEK.JP & EDGEof In collaboration with Digital Choc & Media Ambition TokyoPresented by MUTEK.JP & EDGEof
Based on the topic “Building Bridges between Art and Technology”, this event will host a range of artist Q&A, panels and live demonstrations.
www.edgeof.co
WEB: mutek.jp
Flyer: http://bit.ly/DL_FlyEDGEof TOKYO 2F -
WOLKSHOP: Media Ambition Tokyo特別ツアー ~チームラボとさまよい、探索し、発見するチームラボボーダレス~
teamLabMORI Building DIGITAL ART MUSEUM: EPSON teamLab Borderless